ImageConversion.EncodeToTGA

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static byte[] EncodeToTGA(Texture2D tex);

Parameters

texThe texture to encode.

Description

Encodes the specified texture in TGA format.

For this function to execute properly, you must set the read/write enabled flag of the texture to true in the texture import settings.

The TGA encoded texture is returned as a byte array. You can store the encoded texture as a file or send it over the network without further processing.

This function works only on uncompressed, non-HDR texture formats.

The encoded TGA data is not compressed and contains an alpha channel for RGBA32, ARGB32 textures, and no alpha channel for RGB24 textures.

// Saves screenshot as TGA file.
using UnityEngine;
using System.Collections;
using System.IO;

public class TGAScreenSaver : MonoBehaviour { // Take a shot immediately IEnumerator Start() { yield return SaveScreenTGA(); }

IEnumerator SaveScreenTGA() { // Read the screen buffer after rendering is complete yield return new WaitForEndOfFrame();

// Create a texture in RGB24 format the size of the screen int width = Screen.width; int height = Screen.height; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);

// Read the screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply();

// Encode the texture in TGA format byte[] bytes = tex.EncodeToTGA(); Object.Destroy(tex);

// Write the returned byte array to a file in the project folder File.WriteAllBytes(Application.dataPath + "/../SavedScreen.tga", bytes); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答