LightmapEditorSettings.aoMaxDistance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float aoMaxDistance;

Description

Beyond this distance a ray is considered to be unoccluded.

Can be used to avoid full occlusion in closed Scenes.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答