LocalizationAsset

class in UnityEngine

/

Inherits from:Object

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An asset to represent a table of localized strings for one specific locale.

Properties

isEditorAssetIs this asset used to localize UI components of the Unity Editor
localeIsoCodeISO Code used to identify the locale. ex: en-uk, zh-hans, ja

Constructors

LocalizationAssetCreates a new empty LocalizationAsset object.

Public Methods

GetLocalizedStringGet the localized string for the specified key.
SetLocalizedStringSet the localized string for the specified key

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答