ParticleSystemCullingMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The action to perform when the Particle System is offscreen.

Properties

AutomaticFor looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.
PauseAndCatchupPause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused.
PausePause the Particle System simulation when it is offscreen.
AlwaysSimulateContinue simulating the Particle System when it is offscreen.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答