RaycastHit2D.normal

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector2 normal;

Description

The normal vector of the surface hit by the ray.

The normal vector of a surface is the vector that points outward perpendicularly at a given point on that surface. This vector can be useful in raycasting as a way to determine reflections or ricochets from projectiles or to align a character so that it stands upright on the surface.

Note: If a hit occurs starting inside a collider then the collision normal will be simply the opposite direction of the line/ray query.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答