RenderTexture.antiAliasing

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int antiAliasing;

Description

The antialiasing level for the RenderTexture.

Anti-aliasing value indicates the number of samples per pixel. If unsupported by the hardware or rendering API, the greatest supported number of samples less than the indicated number is used.

When a RenderTexture is using anti-aliasing, then any rendering into it will happen into the multi-sampled texture, which will be "resolved" into a regular texture when switching to another render target. To the rest of the system only this "resolved" surface is visible.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答