BatchRendererGroup

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A group of batches.

Represents a container for multiple batches that share the same culling method. See Also: OnPerformCulling.

Constructors

BatchRendererGroupCreates a new BatchRendererGroup.

Public Methods

AddBatchAdds a new batch to the group.
DisposeDeletes a group.
GetBatchMatricesRetrieves the matrices associated with one batch.
GetNumBatchesRetrieves the number of batches added to the group.
RemoveBatchRemoves a batch from the group. Note: For performance reasons, the removal is done via emplace_back() which will simply replace the removed batch index with the last index in the array and will decrement the size. If you're holding your own array of batch indices, you'll have to either regenerate it or apply the same emplace_back() mechanism as RemoveBatch does.
SetBatchBoundsSets the bounding box of the batch.
SetInstancingDataUpdates a batch.

Delegates

OnPerformCullingCulling callback function.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答