BuiltinShaderDefine.UNITY_HARDWARE_TIER1

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

UNITY_HARDWARE_TIER1 is set when compiling shaders for GraphicsTier.Tier1.

Shader will have special per-tier variants only if #pragma hardware_tier_variants was used or if TierSettings for current platform are different (as they impact defines passed to shader compiler).

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答