CommandBuffer.SetGlobalVector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetGlobalVector(string name, Vector4 value);
public void SetGlobalVector(int nameID, Vector4 value);

Description

Add a "set global shader vector property" command.

When the command buffer will be executed, a global shader vector property will be set at this point. The effect is as if Shader.SetGlobalVector was called.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答