SceneView.LookAt

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public void LookAt(Vector3 point);
public void LookAt(Vector3 point, Quaternion direction);
public void LookAt(Vector3 point, Quaternion direction, float newSize);
public void LookAt(Vector3 point, Quaternion direction, float newSize, bool ortho);
public void LookAt(Vector3 point, Quaternion direction, float newSize, bool ortho, bool instant);

Parameters

pointThe position in world space to frame.
directionThe direction that the Scene view should view the target point from.
newSizeThe amount of camera zoom. Sets size.
orthoWhether the camera focus is in orthographic mode (true) or perspective mode (false).
instantApply the movement immediately (true) or animate the transition (false).

Description

Moves the Scene view to focus on a target.

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