Vector4EqualityComparer.Equals

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public bool Equals(Vector4 expected, Vector4 actual);

Parameters

expectedExpected Vector4 object.
actualActual Vector4 object to be compared with expected.

Returns

bool Returns true if expected and actual objects are equal, else false.

Description

Compares the actual and expected Vector4 objects for equality.

As shown in the example, this method will be called by NUnit when we use it with constraints.

using NUnit.Framework;

using UnityEngine;

using UnityEngine.TestTools.Utils;

[TestFixture]

public class Vector4Test { [Test]

public void Vector4EqualityTest() { //Custom error 10e-6f

var actual = new Vector4(0, 0, 1e-6f, 1e-6f);

var expected = new Vector4(1e-6f, 0f, 0f, 0f);

var comparer = new Vector4EqualityComparer(10e-6f);

Assert.That(actual, Is.EqualTo(expected).Using(comparer));

//Default error 0.0001f

actual = new Vector4(0.01f, 0.01f, 0f, 0f);

expected = new Vector4(0.01f, 0.01f, 0f, 0f);

Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); } }
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