Texture.SetStreamingTextureMaterialDebugProperties

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetStreamingTextureMaterialDebugProperties();

Description

Uploads additional debug information to materials using textures set to stream mip maps.

This sets up debug shader constants for all materials which use streaming textures. This sets up a constant called MainTex_mipInfo which contains the following 4 values : Quality Settings Min Streaming Mip Level, Texture Original Mip map Count, Desired Streaming Mip Level, Loaded Mip Level.

Camera.SetReplacementShader can be used to set a custom shader for a camera to render debugging information.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答