WaitForSeconds Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public WaitForSeconds(float seconds);

Parameters

secondsDelay execution by the amount of time in seconds.

Description

Suspends the coroutine execution for the given amount of seconds using scaled time.

Create a yield instruction. Wait for seconds multiplied by Time.scaledTime. If seconds is set to 2.0f and Time.scaledTime is set to 0.5f, the wait is 4.0f (2.0f divided by 0.5f seconds). The example WaitForSeconds has a value of 1.0f. The second button changes Time.scaledTime to 4.0f. The cubes now move faster.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// WaitForSeconds example. // // Create three cubes. Press the "Move cubes normally" button to animate them. // Press the "Move cubes quickly" button to animate them faster. // Have WaitForSeconds wait for different amounts of time. The cubes // move upward or downward one at a time.

public class ScriptExample : MonoBehaviour { private GameObject[] gameObjects; private int numberOfGameObjects = 3; private bool exampleInUse = false; private int width, height; private float xPos, yPos; private float xSize, ySize; private int fontSize;

void Awake() { gameObjects = new GameObject[numberOfGameObjects];

for (int i = 0; i < numberOfGameObjects; i++) { // Create a cube, place in the world, and set the name. gameObjects[i] = GameObject.CreatePrimitive(PrimitiveType.Cube); gameObjects[i].transform.position = new Vector3(-1.5f + i * 1.5f, 0.5f, 0.0f); gameObjects[i].name = i.ToString(); }

// The size and position of the buttons. width = Screen.width; height = Screen.height; xPos = width - width / 2.5f; yPos = height - height / 5; xSize = 250 * width / 800; ySize = 40 * height / 600; fontSize = 24 * width / 800;

// Place the camera in a good location and looking towards the cubes. Camera.main.transform.position = new Vector3(2.6f, 2.0f, 2.5f); Camera.main.transform.localEulerAngles = new Vector3(25.0f, -135.0f, 0.0f); }

// Move selected cube up or down. void ChangeSize(int gameObject, float x) { if (gameObjects[gameObject].transform.position.y > 0.95f) { gameObjects[gameObject].transform.position = new Vector3(x, 0.5f, 0.0f); } else { gameObjects[gameObject].transform.position = new Vector3(x, 1.0f, 0.0f); } }

IEnumerator Example() { // Start control of the three cubes. exampleInUse = true;

// Move the first cube up or down. yield return new WaitForSeconds(0.5f); ChangeSize(0, -1.5f);

// Move the second cube up or down. yield return new WaitForSeconds(1.5f); ChangeSize(1, 0.0f);

// Move the third cube up or down. yield return new WaitForSeconds(0.75f); ChangeSize(2, 1.5f);

// Pause for a second. yield return new WaitForSeconds(1.0f);

exampleInUse = false; }

void OnGUI() { GUI.enabled = !exampleInUse; GUI.skin.button.fontSize = 24 * width / 800;

if (GUI.Button(new Rect(xPos, yPos, xSize, ySize), "Move cubes normally")) { Time.timeScale = 1.0f; StartCoroutine(Example()); }

// Set the speed of the cubes to be more fast than normal. if (GUI.Button(new Rect(xPos, yPos + ySize * 1.1f, xSize, ySize), "Move cubes quickly")) { Time.timeScale = 4.0f; StartCoroutine(Example()); } } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答