InteractionSourcePose.TryGetUp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool TryGetUp(out Vector3 up, XR.WSA.Input.InteractionSourceNode node);

Parameters

upThe up vector of the interaction source, if the function returns true.
nodeSpecifies which part of the controller to query for its up vector.

Returns

bool Returns true if the rotation is valid and the Vector3 passed in was filled out correctly, and false if otherwise.

Description

Gets the up vector of the interaction source, assuming rotation is valid.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答