Version: 2019.2
Locking tracks
Reordering tracks and rendering priority

Muting tracks

Mute a track to disable its clips and their effect on the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

You can also use mute when your Timeline instanceRefers to the link between a Timeline Asset and the GameObjects that the Timeline Asset animates in the scene. You create a Timeline instance by associating a Timeline Asset to a GameObject through a Playable Director component. The Timeline instance is scene-based. More info
See in Glossary
includes many tracks with animations and you want to focus on the animation of one or a few tracks. The Mute icon identifies a muted track.

Selected and muted track with Mute icon (red circle)
Selected and muted track with Mute icon (red circle)

To mute a track, right-click on the track and select Mute from the context menu. You can also select a track and press M. You can select and mute multiple tracks at a time. A track can be both muted and locked.

To unmute a track, click the Mute icon. You can also select a muted track and press M, or right-click and select Unmute.

Note: Muted tracks can be deleted.


  • 2019–08–20 Page published
Locking tracks
Reordering tracks and rendering priority
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