Version: 2019.2
LanguageEnglish
  • C#

AnimatorStateMachine.AddStateMachine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Animations.AnimatorStateMachine AddStateMachine(string name);
public Animations.AnimatorStateMachine AddStateMachine(string name, Vector3 position);

Parameters

nameThe name of the new state machine.
positionThe position of the state machine node.

Returns

AnimatorStateMachine The newly created AnimatorStateMachine state machine.

Description

Utility function to add a state machine to the state machine.

The state machine asset that is created is added as a sub asset of the state machine.
An example showing usage of this API can be found at the AnimatorController page.


public void AddStateMachine(Animations.AnimatorStateMachine stateMachine, Vector3 position);

Parameters

stateMachineThe state machine to add.
positionThe position of the state machine node.

Description

Utility function to add a state machine to the state machine.

This function pushes an Undo operation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961