Version: 2019.2
LanguageEnglish
  • C#

AssetPreview.SetPreviewTextureCacheSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetPreviewTextureCacheSize(int size);

Parameters

sizeThe number of previews that can be loaded into the cache before the least used previews are being unloaded.

Description

Set the asset preview cache to a size that can hold all visible previews on the screen at once.

If showing previews in a scrollpane make sure the cache larger than the count of the visible previews otherwise flickering will occur since least used previews will be unloaded to make space in the cache.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961