Version: 2019.2
  • C#


class in UnityEngine


Inherits from:Object


Implemented in:UnityEngine.AnimationModule

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AvatarMask is used to mask out humanoid body parts and transforms.

They can be used when importing animation or in an animator controller layer.


transformCountNumber of transforms.


AvatarMaskCreates a new AvatarMask.

Public Methods

AddTransformPathAdds a transform path into the AvatarMask.
GetHumanoidBodyPartActiveReturns true if the humanoid body part at the given index is active.
GetTransformActiveReturns true if the transform at the given index is active.
GetTransformPathReturns the path of the transform at the given index.
RemoveTransformPathRemoves a transform path from the AvatarMask.
SetHumanoidBodyPartActiveSets the humanoid body part at the given index to active or not.
SetTransformActiveSets the tranform at the given index to active or not.
SetTransformPathSets the path of the transform at the given index.

Inherited Members


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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