Version: 2019.2
LanguageEnglish
  • C#

GestureEventState

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The state of a given gesture. A gesture can be thought of as a state machine that transitions through multiple states during it's lifetime.

Gestures are Started, then Updated while active, then either Completed or Canceled. Some gestures however don't have a continuous lifetime, and instead have a single Discrete state.

Properties

DiscreteThis state describes when a gesture with a single discrete event occurs. There will be no more events triggered for this gesture.
StartedThis state describes when a gesture has been started. The gesture may be updated before completing or being cancelled.
UpdatedThis state describes when a gesture is being updated during it's lifetime.
CompletedThis state describes when the user completes the gesture. Unity considers this gesture to be finished and no longer receives data for it.
CanceledThis state describes when the user cancels the gesture. Unity considers this gesture to be finished and no longer receives data for it.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961