meshId | The TrackableId of the mesh you wish to generate. |
mesh | The Mesh to write the results into. |
meshCollider | (Optional) The MeshCollider to populate with physics data. This may be null. |
attributes | The vertex attributes you'd like to use. |
onMeshGenerationComplete | The delegate to invoke when the generation completes. |
Requests the generation of the Mesh with TrackableId meshId
. Unity calls onMeshGenerationComplete
when generation finishes.
Use this method to request that a mesh is asynchronously generated. "Generation" includes extracting the mesh data from the subsystem's mesh provider (e.g., an AR device) and baking the MeshCollider (if meshCollider
is not null).
This happens in a background thread. For large meshes, this can take several frames to complete. onMeshGenerationComplete
is invoked when the generation completes.
See Also: TryGetMeshInfos