type | The type of component to retrieve. |
Returns all components of Type type
in the GameObject.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { Component[] hingeJoints;
hingeJoints = GetComponents(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
Generic version. See the Generic Functions page for more details.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this game object using UnityEngine;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { HingeJoint[] hingeJoints;
hingeJoints = GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
type | The type of Component to retrieve. |
results | List to receive the results. |
Returns all components of Type type
in the GameObject into List results
. Note that results
is of type Component
, not the type of the component retrieved.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { // Disable the spring on all HingeJoints in this game object List<Component> hingeJoints = new List<Component>();
GetComponents(typeof(HingeJoint), hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }
results | List of type T to receive the results. |
Returns all components of Type type
in the GameObject into List results
.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
// Disable the spring on all HingeJoints in this game object using UnityEngine; using System.Collections.Generic;
public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object
void Start() { // Disable the spring on all HingeJoints in this game object List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponents(hingeJoints);
foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }