Version: 2019.2
LanguageEnglish
  • C#

Graphics.ConvertTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool ConvertTexture(Texture src, Texture dst);
public static bool ConvertTexture(Texture src, int srcElement, Texture dst, int dstElement);

Parameters

srcSource texture.
dstDestination texture.
srcElementSource element (e.g. cubemap face). Set this to 0 for 2d source textures.
dstElementDestination element (e.g. cubemap face or texture array element).

Returns

bool True if the call succeeded.

Description

This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.

Currently supported are 2d and cubemap textures as the source, and 2d, cubemap, 2d array and cubemap array textures as the destination.

Please note that due to API limitations, this function is not supported on DX9 or Mac+OpenGL.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961