Version: 2019.2
LanguageEnglish
  • C#

Burst

struct in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

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Description

Script interface for a Burst.

A burst is a particle emission event, where a number of particles are all emitted at the same time. See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.

Properties

countNumber of particles to be emitted.
cycleCountHow many times to play the burst. (0 means infinitely).
maxCountMaximum number of particles to be emitted.
minCountMinimum number of particles to be emitted.
probabilityThe chance that the burst will trigger.
repeatIntervalHow often to repeat the burst, in seconds.
timeThe time that each burst occurs.

Constructors

ParticleSystem.BurstConstruct a new Burst with a time and count.
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