| point1 | The center of the sphere at the startof the capsule. | 
| point2 | The center of the sphere at the endof the capsule. | 
| radius | The radius of the capsule. | 
| direction | The direction into which to sweep the capsule. | 
| hitInfo | If true is returned, hitInfowill contain more information about where the collider was hit. (See Also: RaycastHit). | 
| maxDistance | The max length of the sweep. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | 
| queryTriggerInteraction | Specifies whether this query should hit Triggers. | 
bool True when the capsule sweep intersects any collider, otherwise false.
Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit.
See Also: Physics.CapsuleCast.
| point1 | The center of the sphere at the startof the capsule. | 
| point2 | The center of the sphere at the endof the capsule. | 
| radius | The radius of the capsule. | 
| direction | The direction into which to sweep the capsule. | 
| results | The buffer to store the results in. | 
| maxDistance | The max length of the sweep. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | 
| queryTriggerInteraction | Specifies whether this query should hit Triggers. | 
int
        The amount of hits stored to the results buffer.
      
Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit.
See Also: Physics.CapsuleCastNonAlloc.