Version: 2019.2
LanguageEnglish
  • C#

Android

class in UnityEditor

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Implemented in:UnityEditor

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Description

Android specific player settings.

Static Properties

androidIsGamePublish the build as a game rather than a regular application. This option affects devices running Android 5.0 Lollipop and later
androidTVCompatibilityProvide a build that is Android TV compatible.
ARCoreEnabledEnable support for Google ARCore on supported devices.
blitTypeChoose how content is drawn to the screen.
buildApkPerCpuArchitectureCreate a separate APK for each CPU architecture.
bundleVersionCodeAndroid bundle version code.
disableDepthAndStencilBuffersDisable Depth and Stencil Buffers.
forceInternetPermissionForce internet permission flag.
forceSDCardPermissionForce SD card permission.
keyaliasNameAndroid key alias name.
keyaliasPassAndroid key alias password.
keystoreNameAndroid keystore name.
keystorePassAndroid keystore password.
licenseVerificationLicense verification flag.
maxAspectRatioMaximum aspect ratio which is supported by the application.
minSdkVersionThe minimum API level required for your application to run.
preferredInstallLocationPreferred application install location.
renderOutsideSafeAreaExtends rendering layout into display cutout area, utilizing all of the available screen space.
showActivityIndicatorOnLoadingApplication should show ActivityIndicator when loading.
splashScreenScaleAndroid splash screen scale mode.
startInFullscreenStart in fullscreen mode.
targetArchitecturesA set of CPU architectures for the Android build target.
targetSdkVersionThe target API level of your application.
useAPKExpansionFilesUse APK Expansion Files.
useCustomKeystoreEnable application signing with a custom keystore.
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