enumeration
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CloseDetermines if the object receives Global Illumination from its surroundings through either Lightmaps or LightProbes. Forced to LightProbes if Contribute GI is turned off.
Lightmaps | Makes the GameObject use lightmaps to receive Global Illumination. |
LightProbes | The object will have the option to use Light Probes to receive Global Illumination. See LightProbeUsage. |