Version: 2019.2
LanguageEnglish
  • C#

RenderTextureCreationFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Set of flags that control the state of a newly-created RenderTexture.

Properties

MipMapSet this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.
AutoGenerateMipsDetermines whether or not mipmaps are automatically generated when the RenderTexture is modified. This flag is set by default, and has no effect if the RenderTextureCreationFlags.MipMap flag is not also set. See RenderTexture.autoGenerateMips for more details.
SRGBWhen this flag is set, reads and writes to this texture are converted to SRGB color space. See RenderTexture.sRGB for more details.
EyeTextureSet this flag when the Texture is to be used as a VR eye texture. This flag is cleared by default. This flag is set on a RenderTextureDesc when it is returned from GetDefaultVREyeTextureDesc or other VR functions returning a RenderTextureDesc.
EnableRandomWriteSet this flag to enable random access writes to the RenderTexture from shaders. Normally, pixel shaders only operate on pixels they are given. Compute shaders cannot write to textures without this flag. Random write enables shaders to write to arbitrary locations on a RenderTexture. See RenderTexture.enableRandomWrite for more details, including supported platforms.
CreatedFromScriptThis flag is always set internally when a RenderTexture is created from script. It has no effect when set manually from script code.
AllowVerticalFlipClear this flag when a RenderTexture is a VR eye texture and the device does not automatically flip the texture when being displayed. This is platform specific and It is set by default. This flag is only cleared when part of a RenderTextureDesc that is returned from GetDefaultVREyeTextureDesc or other VR functions that return a RenderTextureDesc. Currently, only Hololens eye textures need to clear this flag.
NoResolvedColorSurfaceWhen this flag is set, the engine will not automatically resolve the color surface.
DynamicallyScalableSet this flag to mark this RenderTexture for Dynamic Resolution should the target platform/graphics API support Dynamic Resolution. See ScalabeBufferManager for more details.
BindMSSetting this flag causes the RenderTexture to be bound as a multisampled texture in a shader. The flag prevents the RenderTexture from being resolved by default when RenderTexture.antiAliasing is greater than 1.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961