struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseDescribes a material render queue range.
all | A range that includes all objects. |
maximumBound | Maximum value that can be used as a bound. |
minimumBound | Minimum value that can be used as a bound. |
opaque | A range that includes only opaque objects. |
transparent | A range that includes only transparent objects. |
lowerBound | Inclusive lower bound for the range. |
upperBound | Inclusive upper bound for the range. |
RenderQueueRange | Create a render queue range struct. |