struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseValues for the blend state.
See Also: RenderStateBlock, ShaderLab: Blending.
defaultValue | Default values for the blend state. |
alphaBlendOperation | Operation used for blending the alpha (A) channel. |
colorBlendOperation | Operation used for blending the color (RGB) channel. |
destinationAlphaBlendMode | Blend factor used for the alpha (A) channel of the destination. |
destinationColorBlendMode | Blend factor used for the color (RGB) channel of the destination. |
sourceAlphaBlendMode | Blend factor used for the alpha (A) channel of the source. |
sourceColorBlendMode | Blend factor used for the color (RGB) channel of the source. |
writeMask | Specifies which color components will get written into the target framebuffer. |
RenderTargetBlendState | Creates a new blend state with the given values. |