Version: 2019.2
LanguageEnglish
  • C#

SupportedRenderingFeatures

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Describes the rendering features supported by a given render pipeline.

Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.

Static Properties

activeGet / Set a SupportedRenderingFeatures.

Properties

defaultMixedLightingModesThis is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes.
editableMaterialRenderQueueDetermines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector.
lightmapBakeTypesWhat baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType.
lightmapsModesSpecifies what modes are supported. Has to be at least one. See LightmapsMode.
lightProbeProxyVolumesAre light probe proxy volumes supported?
mixedLightingModesSpecifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported.
motionVectorsAre motion vectors supported?
overridesEnvironmentLightingDetermines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it.
overridesFogDetermines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it.
overridesOtherLightingSettingsDetermines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it.
receiveShadowsCan renderers support receiving shadows?
reflectionProbeModesFlags for supported reflection probes.
reflectionProbesAre reflection probes supported?
rendererPriorityDetermines if the renderer supports renderer priority sorting.
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