class in UnityEngine.UIElements
/
Inherits from:UIElements.MouseManipulator
/
Implemented in:UnityEngine.UIElementsModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseManipulator that tracks Mouse events on an element and callbacks when the elements is clicked.
active | Set this to true when the manipulator is activated. |
lastMousePosition | Mouse position saved during the last mouse event on the target element. |
Clickable | Constructor. |
OnMouseDown | Called when a MouseDownEvent was sent to the target element. |
OnMouseMove | Called when a MouseMoveEvent was sent to the target element. |
OnMouseUp | Called when a MouseUpEvent was sent to the target element. |
RegisterCallbacksOnTarget | Called to register mouse event callbacks on the target element. |
UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. |
clicked | Callback triggerred when the target element is clicked. |
clickedWithEventInfo | Callback triggerred when the target element is clicked. |
target | VisualElement being manipulated. |
activators | List of Activationfilters. |
CanStartManipulation | Checks if MouseEvent matches agains all the MouseActivationFilters requirements. |
CanStopManipulation | Checks if MouseEvent is related to this Manipulator. |