Version: 2019.2
LanguageEnglish
  • C#

VideoPlayer.waitForFirstFrame

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool waitForFirstFrame;

Description

Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when VideoPlayer.playOnAwake is on.

When set to true, drawing into the target will only start once the VideoPlayer preparation is done and the first frame is available in texture memory. Otherwise, the playback will start immediately even if frames are not ready, leading to the first few frames possibly being skipped.

Note: Depending on how long the preparation takes and the underlying platform capabilities, catching up with current time after preparation completes may result in many consecutive skips.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961