Version: 2019.3
LanguageEnglish
  • C#

AnimationCurve.AddKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int AddKey(float time, float value);

Parameters

timeThe time at which to add the key (horizontal axis in the curve graph).
valueThe value for the key (vertical axis in the curve graph).

Returns

int The index of the added key, or -1 if the key could not be added.

Description

Add a new key to the curve.

Smooth tangents are automatically computed for the key. Returns the index of the added key. If no key could be added because there is already another keyframe at the same time -1 will be returned.

See Also: keys variable.


public int AddKey(Keyframe key);

Parameters

keyThe key to add to the curve.

Returns

int The index of the added key, or -1 if the key could not be added.

Description

Add a new key to the curve.

Returns the index of the added key. If no key could be added because there is already another keyframe at the same time -1 will be returned.

See Also: keys variable, Keyframe struct.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961