SerializedLocation
struct in
UnityEditor.Build.Content
/
Implemented in:UnityEditor
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Struct containing information about where an object was serialized.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
Properties
fileName | File path on disk where the object was serialized. |
offset | Byte offset for the start of the object's data. |
size | Size of the object's data. |