Version: 2019.3
LanguageEnglish
  • C#

PackedAssetInfo

struct in UnityEditor.Build.Reporting

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Contains information about a single packed Asset.

Properties

idThe unique identifier of the packed Asset.
offsetThe offset in a PackedAssets file that indicates the beginning of the packed Asset.
packedSizeThe size of the packed Asset.
sourceAssetGUIDThe Global Unique Identifier (GUID) of the source Asset that the build process used to generate the packed Asset.
sourceAssetPathThe file path to the source Asset that the build process used to generate the package Asset, relative to the Project directory.
typeThe type of source Asset that the build process used to generate the package Asset, such as image, Mesh or audio types.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961