Version: 2019.3
LanguageEnglish
  • C#

BuildPipeline

class in UnityEditor

/

Implemented in:UnityEditor

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Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Properties

isBuildingPlayerIs a player currently being built?

Static Methods

BuildAssetBundleBuilds an asset bundle.
BuildAssetBundleExplicitAssetNamesBuilds an asset bundle, with custom names for the assets.
BuildAssetBundlesBuild all AssetBundles specified in the editor.
BuildPlayerBuilds a player.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.
GetPlaybackEngineDirectoryReturns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development.
IsBuildTargetSupportedReturns true if the specified build target is currently available in the Editor.
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