Version: 2019.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping.BakeAsync(UnityEngine.SceneManagement.Scene)

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Parameters

targetSceneAll objects except for those in the target scene will be treated as Contribute GI but will not have any lighting data generated for them.

Returns

void Returns true if the bake was successfully started. Will return false and print a warning message if it's not possible to start the bake.

Description

Starts an asynchronous bake job with influencers.

This method effectively divides the world into two buckets: - the target scene that lighting data is generated for. - the influencing scenes that contribute to GI, but don't have any lightmaps or probes generated for them. Lights, emissive materials etc. are preserved. The progress can be monitored via isRunning property. bakeStarted will be called when the bake starts, and bakeCompleted when it is done.
Only works in Lightmapping.GIWorkflowMode.OnDemand mode.

For synchronous bakes see Bake.

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