| computeShader | ComputeShader to set parameter for. | 
| name | Name of the variable in shader code. | 
| nameID | Property name ID. Use Shader.PropertyToID to get this ID. | 
| values | Values to set. | 
Adds a command to set multiple consecutive integer parameters on a ComputeShader.
This function can be used to set an integer vector, integer array or integer vector array
values. For example, int4 myArray[2] in the compute shader
can be filled by passing 8 integers. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.