struct in UnityEngine.SceneManagement
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Run-time data structure for *.unity file.
|Return the index of the Scene in the Build Settings.
|Returns true if the Scene is modifed.
|Returns true if the Scene is loaded.
|Returns the name of the Scene that is currently active in the game or app.
|Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity".
|The number of root transforms of this Scene.
|Returns all the root game objects in the Scene.
|Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.