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The IMGUI module provides Unity's immediate mode GUI solution for creating in-game and editor user interfaces.
See Also: GUI tutorial.
|A UnityGUI event.
|An exception that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop.
|The GUI class is the interface for Unity's GUI with manual positioning.
|The contents of a GUI element.
|The GUILayout class is the interface for Unity gui with automatic layout.
|Class internally used to pass layout options into GUILayout functions. You don't use these directly, but construct them with the layouting functions in the GUILayout class.
|Utility functions for implementing and extending the GUILayout class.
|General settings for how the GUI behaves.
|Defines how GUI looks and behaves.
|Styling information for GUI elements.
|Specialized values for the given states used by GUIStyle objects.
|Allows to control for which display the OnGUI is called.
|Utility class for making new GUI controls.
|Types of modifier key that can be active during a keystroke event.
|Types of UnityGUI input and processing events.
|Used by GUIUtility.GetControlID to inform the IMGUI system if a given control can get keyboard focus. This allows the IMGUI system to give focus appropriately when a user presses tab for cycling between controls.
|How image and text is placed inside GUIStyle.
|Scaling mode to draw textures with.
|Different methods for how the GUI system handles text being too large to fit the rectangle allocated.