Version: 2019.3
LanguageEnglish
  • C#

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

channelThe channel to receive the data.
bufferA raw byte buffer that contains the haptic data to send to the device.

Returns

bool Returns true if successful. Returns false otherwise.

Description

Sends a raw buffer of haptic data to the device.

The buffered data plays at the sampleRate rate, represented by the frequencyHz value returned by a call to the TryGetCapabilities method, until it completes.

Note: Not all devices support playing haptic buffers. To determine whether buffered haptics are supported, call the InputDevice.TryGetHapticCapabilities method and inspect the HapticCapabilities.supportsBuffer property. Also, the size of the buffer sent to the InputDevice must never be greater than HapticCapabilities.bufferMaxSize.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961