Importing and preparing Sprites
Isometric Tilemaps
In addition to Hexagonal Tilemaps, Unity enables you to create Isometric Tilemaps. The isometric perspective displays all three X, Y, and Z axes, so you can add pseudo-depth and height to a TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary.
Isometric tilemaps are popular in strategy games, as the isometric perspective allows you to simulate 3D gameplay elements such as different elevations and line-of-sight. This lets players make tactical decisions regarding movement and positioning during gameplay.
Isometric Tilemap workflow
-
Import and prepare Sprites for an Isometric Tilemap.
-
Create an Isometric Tilemap.
-
Create an Isometric Tile Palette.
- Set the Tilemap Renderer Mode and settings.
- Set up Chunk Mode sorting with SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlas.
- Set the Custom Axis Sort mode.
- Customize Scriptable Brushes to handle Z position changes.
- Isometric Tilemaps added in 2018.3 NewIn20183
Importing and preparing Sprites
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。