Version: 2019.4
Built-in 3D Physics
Introduction to character control

Character control

In a first-person or third-person application, a user’s character or avatarAn interface for retargeting animation from one rig to another. More info
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usually needs some collision-based physics, so that it doesn’t fall through the floor or walk through walls. In 3D physics, you can create and configure character physics and control with a Character Controller.

You can configure character control via the CharacterController class, or the corresponding Character ControllerA simple, capsule-shaped collider component with specialized features for behaving as a character in a game. Unlike true collider components, a Rigidbody is not needed and the momentum effects are not realistic. More info
See in Glossary

Topic Description
Introduction to character control Overview of the concepts and fundamental behaviours of character controllers.
Character Controller component reference Reference page for the Character Controller component.
Built-in 3D Physics
Introduction to character control
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