Ragdoll physics are a set of collidersAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary, rigid bodies and jointsA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary that you can apply to a humanoid character, to simulate behaviour such as impact collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary and character death.
Unity provides a Ragdoll Wizard that allows you to configure ragdoll physics behaviours on your character.
|Create a ragdoll
|Walkthrough of how to use the Unity Ragdoll Wizard to create and configure a ragdoll.
|Joint and ragdoll stability
|Tips for configuring your ragdoll for good joint and ragdoll stability.