In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary.
In Unity, you can configure rigid bodies with the Rigidbody
class, or the corresponding RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary component.
Topic | Description |
---|---|
Introduction to Rigidbody physics | Overview of the concepts and fundamental behaviours of the Rigidbody class and component. |
Rigidbody component reference | Reference page for the Rigidbody component. |
Constant Force component reference | Reference page for the Constant ForceA simple component for adding a constant force or torque to game objects with a Rigidbody. More info See in Glossary component. |