Version: 2019.4
Character Controller component reference
Introduction to Rigidbody physics

Rigidbody physics

In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary
.

In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary
component.

Topic Description
Introduction to Rigidbody physics Overview of the concepts and fundamental behaviours of the Rigidbody class and component.
Rigidbody component reference Reference page for the Rigidbody component.
Constant Force component reference Reference page for the Constant ForceA simple component for adding a constant force or torque to game objects with a Rigidbody. More info
See in Glossary
component.

Additional resources

Character Controller component reference
Introduction to Rigidbody physics
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