Version: 2019.4
Recommended, default, and supported texture formats, by platform
Mipmaps introduction

Mipmaps

A mip or mip level is a version of a texture with a specific resolution. Mips exist in sets called mipmaps. Mipmaps can speed up renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
operations and reduce rendering artifacts in situations where the GPU renders a texture at less than its full resolution.

This section contains the following information:

Page Description
Mipmaps introduction An introduction to mips and mipmaps in Unity.
The Mipmpap Streaming system Information about a feature that lets you control how Unity loads mips.
The Mipmpap Streaming system API How to use C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
to extend the basic functionality of the Mipmap Streaming system.
Streaming Controller component Information about this component, which is part of the Mipmap Streaming system.
Recommended, default, and supported texture formats, by platform
Mipmaps introduction
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961