Version: 2019.4
LanguageEnglish
  • C#

AudioConfiguration

struct in UnityEngine

/

Implemented in:UnityEngine.AudioModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Specifies the current properties or desired properties to be set for the audio system.

See AudioSettings.Reset for an example.

Properties

dspBufferSizeThe length of the DSP buffer in samples determining the latency of sounds by the audio output device.
numRealVoicesThe current maximum number of simultaneously audible sounds in the game.
numVirtualVoicesThe maximum number of managed sounds in the game. Beyond this limit sounds will simply stop playing.
sampleRateThe current sample rate of the audio output device used.
speakerModeThe current speaker mode used by the audio output device.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961