Version: 2019.4
LanguageEnglish
  • C#

ContentBuildInterface

class in UnityEditor.Build.Content

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Low level interface for building content for Unity.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Static Methods

ArchiveAndCompressCombines resource files into a single archive and compresses them based on the passed in options.
CalculateBuildUsageTagsCalculates the build usage of a set of objects.
CalculatePlayerDependenciesForSceneCalculates the Scene dependency information.
GenerateAssetBundleBuildsReturns an array of AssetBundleBuild structs that detail the current asset bundle layout set in the AssetDatabase.
GetGlobalUsageFromGraphicsSettingsReturns the global usage information calculated by the Shader Stripping section of Graphics Settings.
GetPlayerAssetRepresentationsReturns a list of visible objects directly contained inside of an asset.
GetPlayerDependenciesForObjectReturns a list of objects referenced by an object.
GetPlayerDependenciesForObjectsReturns a list of objects referenced by a set of objects.
GetPlayerObjectIdentifiersInAssetReturns a list of objects directly contained inside of an asset.
GetTypeForObjectGets the type of an object specified by an ObjectIdentifier.
GetTypeForObjectsGets the types of all the objects specified by ObjectIdentifiers.
StartProfileCaptureStarts a profile capture to record content build profile events.
StopProfileCaptureReturns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture.
WriteSceneSerializedFileWrites Scene objects to a serialized file on disk.
WriteSerializedFileWrites objects to a serialized file on disk.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961