Version: 2019.4
LanguageEnglish
  • C#

Camera.stereoTargetEye

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public StereoTargetEyeMask stereoTargetEye;

Description

Defines which eye of a VR display the Camera renders into.

This property is only used when Virtual Reality is enabled. The default is to render into both eyes.

The values passed to stereoTargetEye are found in the StereoTargetEyeMask enum. Every Camera renders to the Main Game Window by default. If you do not want to see the content from this Camera in the Main Game Window, use a Camera with a higher depth value than this Camera, or set the Camera's showDeviceView value to false.

See Also: StereoTargetEyeMask.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { Camera.main.stereoTargetEye = StereoTargetEyeMask.Both; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961