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CloseAdds your custom menu items to an Editor Window.
The following example shows how you can implement this method in a class that derives from EditorWindow and implements IHasCustomMenu.
using UnityEngine; using UnityEditor;
public class CustomMenuExample : EditorWindow, IHasCustomMenu { [MenuItem("MyWindows/Custom Menu Window Example")] static void ShowCustomWindow() { GetWindow<CustomMenuExample>().Show(); }
public void AddItemsToMenu(GenericMenu menu) { menu.AddItem(new GUIContent("Hello"), false, OnHello); }
void OnHello() { Debug.Log("Hello!"); } }